[DGD] Re: Function Points & parse_string()
Jason Cone
jcone at cs.tamu.edu
Thu Feb 19 06:14:06 CET 1998
>Something like that may be
>a candidate for how to do function pointers, although I would prefer we
>didn't use the 3.2 lambda closure syntax as it reminds me of line noise.
I remember reading about that simulation in the FAQ (I think it was the FAQ,
at least). I looked for it for a while in various DGD-related locations,
but to no avail. I agree that it shouldn't take on the 3.2 closure syntax,
but it would seem like a decent undertaking to simulate something like
function pointers with parse_string(). I'm assuming by function pointers
you mean the (: :) syntax that MudOS uses. I guess the only problem I'm
having with that is where does the actual call to parse_string() go? I'm no
good at visualizing stuff like this. ;)
||==================================================================||
|| || "Hard work spotlights the character ||
|| Jason H. Cone || of people: some turn up their ||
|| Dept. Computer Science || sleeves, some turn up their noses, ||
|| Texas A&M University || and some don't turn up at all." ||
|| jcone at cs.tamu.edu || - Sam Ewing ||
||==================================================================||
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