[DGD] Mudlib
Erlend Simonsen
erlesimo at online.no
Wed Jan 28 16:37:35 CET 1998
The last couple of months, I've been coding away on a mudlib. Things
have progressed pretty fast, since I was in between jobs, and had
nothing better to do. Next week, I'll start working full time again,
and I know my lib coding will slow down a lot.
So I was wondering, since I was planning to release this mudlib when
it was 'complete', should I clean it up and make it available or
should I wait until it is really finished?
The feature list so far:
Rooms
Items
Objects
Wearable objects
Wieldable objects
FTP daemon
Channels
Intermud-3 support
Monsters
Actions
Triggers
Ability to 'possess' a monster body
Storage rooms
Message boards
Local mud time
Races
Stats
Inventories
ANSI colors
Emotes
Fake items
Event system
Complete set of Wizard commands
Aliases
Paths
Environment variables
and probably some more stuff I've forgotten. :-)
Is there any interest for a new mudlib, other than Melville and
Kernel-Lib to play with?
Another option is to continue developing the lib, but allowing other
people to join in on the project. So far I've been the only coder, but
since I don't have that much spare time from now on, things will move
extremely slow if I'm the only one coding this thing.
Oh, I almost forgot, if you want to check it out, telnet to
193.213.176.177 port 4000, and if you see me there (Fudge) I'll wiz
you.
Regards,
Fudge at Gurba
--
Erlend M. Simonsen
erlesimo at online.no - http://home.sol.no/~esimonse/
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