[DGD]1.1.60

E. Harte harte at xs4all.nl
Mon Apr 19 12:02:38 CEST 1999


On Sat, 17 Apr 1999, Felix A. Croes wrote:

[...]
> +  - Put automatic object swapping, accidentally left out in the callout rewrite,
> +    back in.  NOTE: one out of every swap_fragment objects is now swapped out
> +    at the end of each thread, rather than each second.  This means that to get
> +    the same memory usage, the swap_fragment parameter should get a
> +    considerably larger value.

I'm interested in hearing from others what sort of values they are
currently using (pre 1.1.60 or 1.1.60 both) for their setups, and if that
was based on anything like expected number of players or another
statistic, or that it was just plain guesswork and tuned up or down when
the guess didn't work out as expected?

Erwin -- Who changed the swaprate from 1024 to 10240 for 1.1.60 and thinks
         that may have been a little too much. *grin*


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