[DGD]Swapped-out objects
E. Harte
harte at xs4all.nl
Thu Jun 15 09:37:56 CEST 2000
On Wed, 14 Jun 2000, Tavis Elliott wrote:
> I was recently looking at the reset() functionality I have implemented, and it
> occured to me that it is going to sweep through _all_ objects to call reset().
> This means any swapped-out objects will get sucked back into memory. Is there
> anyway I can tell if an object is swapped out before I call reset() on it, and
> leave it peacefully where it is?
>
> Followup: Assuming I can accomplish the above, is there a way to have some
> object get called when an object is swapped back _in_ to see if it needs reset()
> called on it?
Both not that I'm aware of, so you'd have to go about modifying DGD's C
source.
<...>
> If all else fails I guess I'll start a DB somewhere that tracks objects and
> 'last-touched' type information. Now that would be something interesting for
> status() to return about an object. The last time any function was called in
> the object.
Theoretically you could override call_other() to do that, but I think that
cause a 'slight' overhead because for every call you'd make another one to
a central object. This could be avoided by using the 'thread storage'
having a mapping there of objects that you have visited so far, which
would be used at the end of the thread to inform the relevant object.
Hope that helps,
Erwin.
--
Erwin Harte - Forever September, 2480 and counting - harte at xs4all.nl
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