[DGD] Mudlibs
James J. Bennett
james.bennett at washougal.k12.wa.us
Mon Aug 20 17:52:22 CEST 2001
Thanks for the background info. Having only been a player in the past I
only knew what happened on the mud I played, and it seemed to me that most
of those who were admin and wiz there either came with experience to the
mud or (and this was only a few) worked up from the player base, but still
had quite a bit of coding experience. Now being interested in learning
more about coding I have found it difficult to find ways to gain this
experience with no real way to wiz on an up and running mud (the mud I used
to play seems to have vanished off the face of the earth). For me (and a
few others I'd guess) a mud in a box solution would aid greatly in the
learning process. I hope in the future to bring mud coding into the
classroom where I teach, where good coding examples would be extremely
helpful, so that some of my students can be inspired.
JB
PS I think we have met on a mud before Steve. If I am not mistaken you
helped me join a guild that was officially closed at the time. If I am not
wrong nice to make contact again....;)
At 06:22 AM 8/20/01, you wrote:
>On Sun, 19 Aug 2001, James J. Bennett wrote:
> > While I can't argue with your points here, an out of the box mudlib does
> > encourage new coders. I know I am not quite up to being able to code a mud
> > from scratch and I am sure most of you who are up to that level probably
> > started out with an out of the box mud package of some kind.
>
>Actually, back in the Elder Days most people started out by
>becoming a wizard on someone else's mud. The senior wizards
>on those muds trained the next generation.
>
>It worked because there weren't any mud-in-a-box mudlibs, and
>also in those days it was hard to get a site (this was before
>the Internet was commercialized, so you couldn't just go buy
>one, you usually had to find a friendly sysadmin at a university,
>and those were hard to come by). Therefore you couldn't just
>go open your own mud; you had to work one someone else's.
>Now that anyone can open a mud, they don't go through the
>apprentice stage and so they don't pick up the skills to
>create something. Instead we get a lot of sites with two
>users, both wizards, both farting around until they get
>bored and they shut the mud down. A couple attempts to
>provide the apprentice stage training in a public fashion
>failed, for complex reasons.
>
>As you can tell, I mostly agree with George on this matter.
>I do, however, have two points:
>
>1) DGD has so few people using it, at least using it in the
>traditional ways, that I don't think we have a big risk of
>this;
>
>2) Since mud-in-a-box already exists for other drivers, anyone
>who wants it can get it by using a different driver. The DGD
>community is not gaining anything by not having one, and it's
>losing people who might otherwise try DGD, most of whom would
>not have much to contribute, but a few of whom would produce
>some useful things.
>
>Steve
>
>
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