[DGD]Colour?
mtaylor
mtaylor at ntlworld.com
Mon Jun 11 04:51:02 CEST 2001
I think I vaguely understand ;)
Sorry my knowledge of LPC and DGD is still quite limited. I understand the
easy stuff but I have a bit more trouble when it comes to driver stuff.
So what you are saying is to implement colours (and stuff like bold?) I need
to send escape characters to the driver?
Is that like the "\n" for a line return? If so does anyone know what the
escape commands are for colours etc. Or can anyone point me in the right
direction to find out about them?
Does anyone actually have a Mud running with ansi colour?
Um ... Think that's it. Thanks for the help :)
Matt
>> ===== Original Message From Nico Lammers <n.lammers at home.nl> =====
>>> There is a patch for DGD1.1 which will also work for DGD1.2, although
>>> you need to apply it manually. The 'old' patch can be found here:
>>>
>>> ftp://ftp.imaginary.com/pub/LPC/servers/DGD/pkg/1.1/
>>>
>>> You will also need to add some things to the lib so that it will send a
>>> string to the driver that is to be translated to an escape character. Or
>>> something like that.. never did that myself.. I only patched both DGD 1.1
>>> and DGD 1.2 and the code in the lib worked ;)
>>>
>>> -- Nico Lammers
>
> On second thought.. the patch is applied to remove the filter for escape
> characters I think. So basically you need to send escape codes to the driver
> from within the mudlib. I think you can alter the send_message() to that end.
> *is still unsure*
>
> -- Nico Lammers
>
>
> List config page: http://list.imaginary.com/mailman/listinfo/dgd
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