[DGD]Light-weight objects...

Thomas Annandale thomas at boredatheist.com
Fri Jun 22 18:59:58 CEST 2001


I don't understand what's to keep me from replacing every single instance
of clone_object with new_object.  As far as I can see, lightweight objects
are exactly the same as normal objects except, as you say, they take up
less space and are automatically garbage collected.  Why WOULDN'T you use
them whenever possible?  There has to be some kind of drawback, or
something that you can't do with a lightweight object.  What is it?


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