[DGD] Maximum number of objects
Erwin Harte
harte at xs4all.nl
Thu Apr 4 22:28:16 CEST 2002
On Thu, Apr 04, 2002 at 02:03:10PM -0500, Jay Shaffstall wrote:
> I'm wondering how high people usually put the maximum number of objects in
> a DGD based system. The default was 500, which would be too few for any
> but the smallest MUD (assuming that rooms and exits are all distinct
> objects). What's the performance impact of increasing this number to
> significantly larger values (5,000? 50,000?)
Little to none. It just means DGD allocates a slightly larger object
table. The performance hit you might see is more from the game having
a larger 'active set' that is getting swapped in and out, as you get
more user activity.
Cheers,
Erwin.
--
Erwin Harte <harte at xs4all.nl>
_________________________________________________________________
List config page: http://list.imaginary.com/mailman/listinfo/dgd
More information about the DGD
mailing list