[DGD] Maximum number of objects

Erwin Harte harte at xs4all.nl
Thu Apr 4 22:28:16 CEST 2002


On Thu, Apr 04, 2002 at 02:03:10PM -0500, Jay Shaffstall wrote:
> I'm wondering how high people usually put the maximum number of objects in 
> a DGD based system.  The default was 500, which would be too few for any 
> but the smallest MUD (assuming that rooms and exits are all distinct 
> objects).  What's the performance impact of increasing this number to 
> significantly larger values (5,000?  50,000?)

Little to none.  It just means DGD allocates a slightly larger object
table.  The performance hit you might see is more from the game having
a larger 'active set' that is getting swapped in and out, as you get
more user activity.

Cheers,

Erwin.
-- 
Erwin Harte <harte at xs4all.nl>
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