[DGD] [Melville] color and IMUD3
John Ruiz
jruiz at psu.edu
Tue Jan 22 23:17:27 CET 2002
Awesome, thanks. How about getting IMUD3 to go?
________________________
Junior, IST @ Penn State
http://www.johnruiz.com/
(814)272-4324
AIM: ipandra
-----Original Message-----
From: dgd-admin at list.imaginary.com [mailto:dgd-admin at list.imaginary.com]
On Behalf Of bkennedyjr at mindspring.com
Sent: Monday, January 21, 2002 9:50 PM
To: dgd at list.imaginary.com
Subject: Re: [DGD] [Melville] color and IMUD3
You will first need to apply the ansi patch. Which, depending on if you
are running the windows version or a unix emulator, you will need to
recompile the code. It will compile under VC++ 6.0 by turning the
optimization down to 1.
The TMI mudlib has a nice ANSI.c file you can use to get started once
you have applied the patch.
I don't remember where I got the patch but i'm sure someone here can
direct you to it.
dgd at list.imaginary.com wrote:
> All,
With DGD 1.2p1 and Melville 0.9 on win2k(sorry)...
Two questions:
First, can someone please suggest a good resource on adding color to a
DGD-driven MUD?
Second, I'd like to get IMUD3 working. I've seen the post in the
archives regarding IMUD3_d.c, but it required a network patch that was
for DGD 1.1 (plus, I'm on a win2k box). Can someone please point me to
a URL or provide some info on how to get IMUD3 working on top of DGD
1.2p1?
Thanks all,
John Ruiz
________________________
Junior, IST @ Penn State
http://www.johnruiz.com/
(814)272-4324
AIM: ipandra
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