[DGD] Melville?

Kirk Smith ksmith at illiji.net
Fri Mar 22 08:49:18 CET 2002


<quote who="Vladimir I. Lazarenko">
> Hm.. The question is to the guys who are dealing with Melville
> mailnly.
>
> I'm using restore_object(object1); in /system/player/shell.c to
> restore the channel data (active channels, players listening to that,
> etc). Somehow after this change enter_world() which is in
> /system/player.c fails to restore_object(playerobject), which causes it
> to fail with the playername.
>
If I understand this right, what you're trying to do is restore two separate
saves into the same object, in which case the answer would be no, you can't
do that.

save_object saves all the object's data (unless you declare a variable
static inwhich case it can't) no matter at what level of inheritance it is, so there
should never be a reason to restore more then once in any case. Hope that
makes sense, it's a bit late.

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[question]# /(bb|[^b]{2})/
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Kirk Smith (ksmith at illiji.net)
the Illiji network (www.illiji.net)
ICQ: 22616455
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