[DGD] mudlib

Noah Gibbs angelbob at monkeyspeak.com
Wed May 1 14:49:07 CEST 2002


On Tue, 30 Apr 2002, Alex Swavely wrote:
> is there a more complete mudlib available for the current versions of DGD
> (1.2.x) preferably based on the Kernel lib?

  Are you already familiar with Phantasmal, at
"http://phantasmal.sourceforge.net"?  There's documentation available for
DGD generally at the same site.

> I'd really like to find something that's about the level of completeness
> of Melville 0.9 so that I can allow my wizards to come in and code the
> main city's rooms while I'm hacking the mudlib core...

  There's a feature comparison of the two on that site.  You'll find that
Phantasmal is more complete in some areas and less complete in others.  It
doesn't do MUDMail or social commands, for instance.  It *does* have a
good OLC system and some tutorials already available.  Check them out for
a better idea of how the builder interface works.  It's a little obscure,
and I'm working on that...

-- 
angelbob at monkeyspeak.com
See my page of DGD documentation at
"http://phantasmal.sourceforge.net/DGD/"
If you post to the DGD list, you may see yourself there!


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