Speculative Execution -- WAS:[DGD] Using MySQL C++ API
Noah Gibbs
angelbob at monkeyspeak.com
Wed Nov 20 17:00:48 CET 2002
On Wed, 20 Nov 2002, Erwin Harte wrote:
> It's only right out with MySQL if you use auto-commit features or use
> tables that lack a rollback feature, I would think?
Correct, assuming there are no side-effects and you can break out
interruptibly on command. However, you can't just use the existing C++
API unless you integrate it pretty closely into DGD -- just doing callout
won't work. Even if MySQL can support those features, they have to be
integrated very carefully and very specifically in a way that currently
requires putting them into a new, modified DGD server.
Conceivably, DGD could allow a callout interface where DGD code can call
into other code, and the other code would just have to supply all kinds of
hooks for interruptability and atomicity. In practice, so few other
pieces of code of any kind allow this that there's no reason for it --
it's less work to just integrate MySQL into DGD once (and possibly add
more layers of rollback, which you'd have to either way) than to build a
general interface like this and then only use it for MySQL. I can't think
of very many other pieces of code you can do those things with, and
adding them pretty much eliminates the other code's speed advantage over
DGD. Plus you've gotta deal with things like tick counts for non-DGD
code. It all gets to be a mess.
Granted, it'd be cool to be able to write in Perl and do the atomicity,
interruptability and CPU usage stuff. But then why get DGD involved?
> I would describe speculative executation as "Let's start executing
> this thread, keeping track of the changes we've made so far, and just
> see where we run into trouble". Trouble is defined as two threads
> modifying the same thing, since only one should be able to succeed in
> doing so. If this happens, the one detecting the conflict will be
> rolled back and reattempted from the start.
>
> At least, I hope I described that accurately. :)
That's my understanding. In case I haven't said before: I think that's
a *really* cool approach to multithreading!
--
angelbob at monkeyspeak.com
See my page of DGD documentation at
"http://phantasmal.sourceforge.net/DGD/"
If you post to the DGD list, you may see yourself there!
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