[DGD] Skills

Ben Chambers bjchamb at bellsouth.net
Sun Mar 16 02:07:40 CET 2003


Say that you had a multipart skill or spell, such as a fireball, wherein upon the first round the caster begins to mumble some magical words, the second round the air in the room heats up, and then on the third round the fireball is actually cast.  What would be the best way of storing the current state of execution  (skill/state of skill) for each user and making sure that each round it steps through to the next phase of each skill?  Callouts?  Some sort of global stack that keeps all the information of what is going on?
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