[DGD] Skills

Ben Chambers bjchamb at bellsouth.net
Sun Mar 16 02:25:44 CET 2003


If you put a call_out with a time of 0, will it be executed during this loop
of execution or during the next loop of execution?
----- Original Message -----
From: "Stephen Schmidt" <schmidsj at union.edu>
To: <dgd at list.imaginary.com>
Sent: Saturday, March 15, 2003 8:20 PM
Subject: Re: [DGD] Skills


> On Sat, 15 Mar 2003, Ben Chambers wrote:
> > Say that you had a multipart skill or spell... What would be the best
> > way of storing the current state of execution  (skill/state of skill)
> > for each user and making sure that each round it steps through to the
> > next phase of each skill?  Callouts?  Some sort of global stack that
> > keeps all the information of what is going on?
>
> Callouts -is- a global stack, so all else equal, I would use
> callouts rather than duplicate the function in the mudlib.
> You can pass arguments through the call_out function, which
> will handle the problem of storing state, and you can use
> remove_call_out to manage the stack if you need to (if you
> need to alter the args or something, remove the existing
> call_out and insert a new one with the changed args and the
> remaining time).
>
> A side note based on my experience doing such things: Be sure
> you block the user from executing other commands during the
> casting of the spell (such as movement) and from making combat
> attacks, if that is desired.
>
> Steve
>
>
> It appears to me that we developed and sustained a two-war military to
> only have it run by an administration with a one-war attention span.
> - Sen. Ted Kennedy, 2-26-03
>
>
>
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