[DGD] Clones and very large arrays
Michael McKiel
crashnbrn71 at yahoo.ca
Sat Apr 3 11:53:17 CEST 2004
--- Robert Forshaw <iouswuoibev at hotmail.com> wrote:
> >From: "Steve Foley" <zeppo1 at mindspring.com>
> > > If this kind of use of arrays is deprecated, how should I keep a record
> > > of clones?
> >
> >I'm using a linked list. This distributes the data across more objects
> >(to mitigate swapping concerns) and avoids any issues with respect to max
> >array size. Though obviously getting the actual list of all clones isn't
> >anywhere near as fast as it would be by your method. I don't find a need
> >to get that information too often, though.
>
> I'm not too taken with the idea, but I'll ask anyway because I'm curious;
> how does a link list work in respect to clones? Since a clone is always
> derived from a master object, I can't see how the clones would be 'linked'
> together.
You *make* a linked list. it has nothing to do with clones being linked. A
linked list can be made on Any data content.
linked_list()
{
object *obj;
object *prev;
object *next;
}
And you obviously need to code the functions to handle linked_lists, like
clear_list, pop_list, add_to_list, del_from_list, etc.
Not exactly sure, but I imagine a LWO would be the way to go about something
like that.
Though I always considered when I got to tracking objects et al I'd use an
object manager objectd. and store in a mapping of arrays along what I believe
Par Winzell mentioned as the way to avoid max_array issues:
([ (clone_num % 1024) : ({ array_of_clones }) ])
Though that might not be exact, something along those lines.
Laterz.
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