[DGD] preventing objects from ever swapping out

Robert Forshaw iouswuoibev at hotmail.com
Mon Apr 5 21:16:53 CEST 2004


Since there doesn't seem to be an in-built feature to prevent certain 
objects from being swapped out, I'm wondering what would be an appropriate 
way to do it. I was thinking maybe doing a call_out intermittently to an 
empty function would suffice (not sure what interval to use though). What do 
you think?

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