[DGD] DGD/MP & OpenMosix revisited?
Ragnar Lonn
prl at gatorhole.se
Mon Feb 9 09:27:39 CET 2004
On Sun, 8 Feb 2004, Stephen Schmidt wrote:
> more attractive. I'd still worry about getting a bottleneck
> at a server with some particularly frequently accessed object,
> however.
Yes, that is the basic question. Is it possible to design the game
so that it avoids this bottleneck and keeps inter-server communication
to a minimum? And would such a design introduce other difficulties, such
as synchronization problems?
/Ragnar
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