[DGD] DGD/MP & OpenMosix revisited?
Ragnar Lonn
prl at gatorhole.se
Tue Feb 10 00:29:10 CET 2004
On Mon, 9 Feb 2004, Felix A. Croes wrote:
> Greg Lewis <glewis at eyesbeyond.com> wrote:
>
> > Designing a distributed MUD is certainly a challenge, at least we agree
> > on this one :). However, this is where a transparent process migration
> > technology like OpenMosix of bproc can help simplify things.
>
> This point I won't cede. Some things just don't scale well using
> clusters, and in my opinion that includes MUDs.
I'm not sure I agree either. I don't think the problem is best solved
through process migration unless one is prepared to write a new game
driver that is intended to be run in such an environment. I think the
path of least resistance is to design a new mudlib and probably make
some slight modifications to an existing game driver.
Cheers,
/Ragnar
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