[DGD] DGD/MP & OpenMosix revisited?

Ragnar Lonn prl at gatorhole.se
Tue Feb 10 00:29:10 CET 2004


On Mon, 9 Feb 2004, Felix A. Croes wrote:

> Greg Lewis <glewis at eyesbeyond.com> wrote:
>
> > Designing a distributed MUD is certainly a challenge, at least we agree
> > on this one :).  However, this is where a transparent process migration
> > technology like OpenMosix of bproc can help simplify things.
>
> This point I won't cede.  Some things just don't scale well using
> clusters, and in my opinion that includes MUDs.

I'm not sure I agree either. I don't think the problem is best solved
through process migration unless one is prepared to write a new game
driver that is intended to be run in such an environment. I think the
path of least resistance is to design a new mudlib and probably make
some slight modifications to an existing game driver.

Cheers,

  /Ragnar

_________________________________________________________________
List config page:  http://list.imaginary.com/mailman/listinfo/dgd



More information about the DGD mailing list