[DGD] Persistance
Robert Forshaw
iouswuoibev at hotmail.com
Wed Jan 7 22:25:09 CET 2004
I'm wondering how useful having a persistant MUD is. I think of it as a
luxury, since most MUDS don't have 100% persistance. I also think of it as a
luxury to be able to clone and inherit from an object. One situation might
be to have a collection of standardized objects which you can clone or
inherit. For instance, you might want to load your orc in your room like
this:
create()
{
object m;
m = clone_object("/obj/orc");
m -> set_name("my customized orc");
....etc.
}
But on the otherhand, you might want to do a seperate file for your
customized orc:
inherit "/obj/orc";
create()
{
set_name("my customized orc");
....etc.
}
Isn't that also a luxury?
I have to admit, I've not had experience with running a MUD before, only a
stint as a wizard on another MUD, and I don't have the foresight to see how
useful 100% persistance can be. It can't hurt to reboot once every few
weeks, can it? Anyone have advice?
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