[DGD] Persistance

Robert Forshaw iouswuoibev at hotmail.com
Wed Jan 7 22:25:09 CET 2004


I'm wondering how useful having a persistant MUD is. I think of it as a 
luxury, since most MUDS don't have 100% persistance. I also think of it as a 
luxury to be able to clone and inherit from an object. One situation might 
be to have a collection of standardized objects which you can clone or 
inherit. For instance, you might want to load your orc in your room like 
this:

create()
{
object m;
m = clone_object("/obj/orc");
m -> set_name("my customized orc");
....etc.
}

But on the otherhand, you might want to do a seperate file for your 
customized orc:

inherit "/obj/orc";

create()
{
set_name("my customized orc");
....etc.
}

Isn't that also a luxury?

I have to admit, I've not had experience with running a MUD before, only a 
stint as a wizard on another MUD, and I don't have the foresight to see how 
useful 100% persistance can be. It can't hurt to reboot once every few 
weeks, can it? Anyone have advice?

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