[DGD] Persistance

Noah Gibbs noah_gibbs at yahoo.com
Thu Jan 8 18:39:54 CET 2004


--- Bart van Leeuwen <bart at wotf.org> wrote:
> As a coder I take pride in my code, and I think
> there is a real
> achievement in writing it. For the area designers
> that we have around, the
> goal and achievement is in user experience, code,
> descriptions and what
> not are a tool for that.

  Amen.

> Using an interpreted data model always adds an extra
> layer. It is very
> usefull, but it is also very hard to debug when
> somethign is wrong in your
> design, or you just happen to have implemented some
> of the interpreting
> code in a way that doesn't account for all
> conditions.
> 
> It is very usefull, but it is definitely not easier
> to debug unless you
> have designed, written and debugged your code very
> well.

  Yes.  But almost everything I do now (the 95% I
mentioned) is in data files.  In my case, UNQ files. 
That reduces "what the @#$# did this code do?" errors
to parsing errors, which are much easier to deal with.

  Scripts still have the same problems as always, but
I have to use *many* fewer of them, so overall it's a
big win.



=====
------
noah_gibbs at yahoo.com

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