[DGD] DGD Newbie
Jay Shaffstall
jshaffst at netwalk.com
Thu Jan 15 16:53:38 CET 2004
> > phantasmal
> > looks great, but isn't quite what I want,
> > though I'm sure I could use
> > bits from it.
>
> Good. Then look at UNQ and the Help system.
>They're the two easiest bits to steal, and the most
>applicable. Jay Shaffstall, of Electric Sheep MUD,
>has done the same :-)
I'll second that. Phantasmal's help and unq objects were incredibly
useful. The help daemon needed only a bit of modification to remove phrase
support (phrases are a great idea, but introduced dependencies into other
areas of Phantasmal I wasn't willing to pull in), and the unq objects
worked as is, I believe. Using unq creatively, the entire world and extra
behaviors can all be defined in data files, giving builders a large amount
of control over their areas. Putting grammars in unq is a great way to let
builders match specific patterns of user input.
Jay
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