[DGD] DGD Newbie

Jay Shaffstall jshaffst at netwalk.com
Thu Jan 15 16:53:38 CET 2004


> > phantasmal
> > looks great, but isn't quite what I want,
> > though I'm sure I could use
> > bits from it.
>
>   Good.  Then look at UNQ and the Help system.
>They're the two easiest bits to steal, and the most
>applicable.  Jay Shaffstall, of Electric Sheep MUD,
>has done the same :-)

I'll second that.  Phantasmal's help and unq objects were incredibly 
useful.  The help daemon needed only a bit of modification to remove phrase 
support (phrases are a great idea, but introduced dependencies into other 
areas of Phantasmal I wasn't willing to pull in), and the unq objects 
worked as is, I believe.  Using unq creatively, the entire world and extra 
behaviors can all be defined in data files, giving builders a large amount 
of control over their areas.  Putting grammars in unq is a great way to let 
builders match specific patterns of user input.

Jay

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