[DGD] A slight confusion about light-weight objects
    Robert Forshaw 
    iouswuoibev at hotmail.com
       
    Mon Mar 29 18:12:11 CEST 2004
    
    
  
Well allow me to explain, if I do the following:
object a, b;
a = new_object(b = compile_object("/some/object"))
Then a != b. Therefore, b is the master object, a blueprint if you like, it 
is not a lightweight object, it is going to hang around in memory until I 
explicitely destruct it. a is the lightweight object and will go away by 
itself. At least, that's what I'm concerned about. Unless b is turned into a 
lightweight object as well, Which I'm assuming it isn't.
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