[DGD] DGD Commercial Licensing?
Jas
katmandu at turbobyte.com
Tue Sep 21 00:27:00 CEST 2004
Felix A. Croes wrote:
>My response went out September 2nd from this email address. Perhaps it
>was eaten by a spam filter, email is becoming an unreliable medium...
>
>
I'll have to loosen my filters, it would seem. And yes, I'll agree that
e-mail is becoming almost-unusable as a reliable communication tool
these days with the proliferation of spam.
>>People are often surprised about the cost of a full commercial license.
>>I see that you're a member of the DGD mailing list, which had a discussion
>>on this subject earlier this year. You can find it here:
>>
>> http://list.imaginary.com/mailman/private/dgd/2003/001228.html
>>
>>
Please accept my apologies for not browsing back to the February 2003
discussions on licensing before mailing/posting.
>If you are interested, please let me know and I'll forward your request
>to someone who will discuss terms with you.
>
>
At this point, my interest in a commercial DGD license has turned purely
academic.
Thank you anyway, and I'll continue to use DGD strictly for
NON-commercial projects until Ed McMahon and/or the Prize Patrol show up
at my doorstep.
>Regards,
>Dworkin
>
>
Thanks again for everyone's comments, including Par Winzell's 4 kg
infant analogy and Noah Gibbs' take on the declining market for
commercial MUDs.... neither of which were the answer I was hoping for,
but both of which made me chuckle just the same.
Everyone's good natured humor (even at my expense) definitely softened
the 100k blow slightly.
It's still a pretty-crappy Monday for me, but at least I won't be adding
to my credit card balances for "another game?!?!" (to quote my loving wife).
Cheers,
Jason
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