[DGD] DGD/MP 1.0
Felix A. Croes
felix at dworkin.nl
Sat Apr 16 20:47:02 CEST 2005
"Christopher Allen" <ChristopherA at skotos.net> wrote:
> Congratulations! I know that this has been a goal of yours for a long time.
>
> I don't think that many in broader game development community appreciates
> the potential power that MP will offer.
Yes, the current trend seems to be in a very different direction. World
of Warcraft has a mind-boggling number of "shards":
http://www.worldofwarcraft.com/serverstatus/
and that listing comprises <only> the servers in the US. There are
now so many that they have trouble coming up with distinguishing names:
Blackhand, Blackrock, Bloodhoof, Bloodscalp, Frostname, Frostwolf,
Stormrage, Stormreaver, Stormscale... or perhaps that's just a comment
on the poverty of the Fantasy RPG imagination :)
Additionally WoW has instanced dungeons. There are other reasons for
having shards and instances (duplication of content and privacy,
respectively) but nonetheless its makers have made a determined effort
not to tackle the "many players in the same world" problem.
Regards,
Dworkin
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