[DGD] Working sets and (dis)advantages of file-systems

Felix A. Croes felix at dworkin.nl
Tue Aug 23 21:37:01 CEST 2005


"Steve Wooster" <swdgd at intergate.com> wrote:

> PS, is this list an ok place to discuss general mud design or should I focus on the 
> more technical aspects? I'd love to some day implement a mud with relative naming 
> (ie, a player might be known by different names to different people), but there's some 
> problems I would end up with that I'm not sure how to solve.

I'd love to see more mud design discussions on this list.

Regards,
Dworkin



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