[DGD] Inherited objects list
Erwin Harte
harte at is-here.com
Fri Oct 28 15:06:01 CEST 2005
On 10/28/05 4:40 AM Lord Lerkista wrote:
[...]
> I've another question, it's safe to remove all variables and use mappings??
> For example:
>
> int ac;
> int weight;
> string name;
> string short;
>
> ac = 10;
> weight = 5;
> name = "shield";
> short = "a small wooden shield";
>
> i want to do something like this:
>
> mapping vars;
>
> vars = ([ ]);
>
> vars["ac"] = 10;
> vars["weight"] = 5;
> vars["name"] = "shield";
> vars["short"] = "a small wooden shield";
>
> I like this way because i can get a list of variables - values from any
> object
> Any disadvantage of this method??
Aside from what Mordengaard wrote, you would be able to do:
vars["ac"] = this_object();
vars["weight"] = "Hello World";
vars["name"] = -1;
vars["short"] = 0.0;
And the compiler wouldn't stop you when compiling the code because it has
no idea that vars["ac"] should probably be an integer value, etc.
So you lose the compiler-enforced distinction between static, private and
regular variables, you can run into conflicts between variables from
different (inherited) programs, and you lose type information.
Cheers,
Erwin.
--
Erwin Harte <harte at is-here.com>
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