[DGD] kernel question

chris . psych_mayo at hotmail.com
Wed Dec 5 16:46:33 CET 2007


Building atop the kernel library, i have telnetd->select() return my login object.
The login object uses redirect() to switch the user object to the player object, after
logging in.
I noticed today, that when i disconnect locally, reconnect, and as my first input (before
telnetd->select() ) I enter the login name for the account i had disconnected from, that
I jump right into the player object, without passing through the login object as instructed
in telnetd.  I feel as though I may be jumping into the undestructed player object leftover
from before, through a feature in the kernel library which i am not familiar with or else
a bug in my /System-level code.
thanks



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