[DGD] kernel question
chris .
psych_mayo at hotmail.com
Sat Dec 8 03:45:55 CET 2007
I used call_trace successfully. Here is the exact code in my
PLAYER->login().
if(sizeof(call_trace() ) == 4) {
previous_object()->message("\nEnter password to restore lost connection."+
"\nPassword: ");
state[previous_object()] = STATE_LOSTCONN;
return MODE_NOECHO;
A full login has a larger sizeof(call_trace() ), sizeof == 8 i think.
A reconnection has a sizeof(call_trace() ) == 4. Than i just
make sure the password works, make it a little more secure,
and i chose to disconnect for bad passwords, in this instance.
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