[DGD] parse_string question
    Felix A. Croes 
    felix at dworkin.nl
       
    Sun Dec 30 22:06:44 CET 2007
    
    
  
bart at wotf.org wrote:
>[...]
> I suppose that if this happens only every so often, it shouldn't be much of an
> issue, but would it be if the list of verbs is determined just before parsing
> the input, and as a result may change every time a new line of input is parsed?
After every line of input?  That sounds very far away from having a
global parser that always interprets input the same way, independent
of the environment.  Are you planning to add a new verb each time a
player mistypes a command?
Regards,
Dworkin
    
    
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