[DGD] Upgrading clones with changed internal representation
Erwin Harte
harte at is-here.com
Thu Jun 28 00:12:23 CEST 2007
Noah Gibbs wrote:
> Yup. I got the impression that the Skotos patch stuff and call_touch would
> handle this, but I haven't checked that out to make sure it's true. Maybe it
> keeps multiple versions around and you can have several active upgrade
> functions?
That would be nice, but as useful as call_touch() is, you can't use it to
accomplish that kind of functionality.
> Or maybe you just need to make sure that everything has been upgraded before
> you upgrade again.
Just make sure everything has been upgraded before you run that second
upgrade/compile that permanently removes the variable(s) whose content you
intend to transform somehow.
Calling call_touch() sets a flag for the object, doing that a second time
before accessing the object doesn't accomplish anything useful that I'm aware of.
Erwin.
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