[DGD] Pet peeves for users in a MUD
Dread Quixadhal
quixadhal at chartermi.net
Sun Apr 12 19:30:34 CEST 2009
BatMUD seemed to work around this problem fairly well.
First, if you were in combat, you are still in combat for the resolution of
the battle. You just can't DO anything besides your auto-attack (IE:
swiping your weapon at them every second or so). So, if you dropped in a
fight you were almost guarenteed to win, you'd still win. If not, you'd
probably die. Either way, you couldn't loot the corpse unless you
reconnected.
Next, regardless of how you disconnected, your character stayed in the game
for a short amount of time. So, if you were near things that were
aggressive, they had a chance to wander over and find you. It was pretty
short though, maybe 30 seconds?
Once that time went by, your character was yanked out of the game world and
put into the void/limbo/whatever. If you reconnected before their server
reset, you were put back into the room you dropped connection in. If not,
it worked like quitting in my game (I think). Namely, you dropped anything
on your person and would start back at your home location. Their server
reset every 23 hours (thus being fair to people in different time zones).
If you rented out, then you got to keep all your stuff.
I always liked that system, as it meant you could disconnect at a moment's
notice with a low chance of being killed, but as long as you could get back
online in a reasonable amount of time (IE: later that day), you didn't get
brutalized for it.
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