[DGD] time travel

Shentino shentino at gmail.com
Sat Feb 21 08:13:13 CET 2009


And I noticed this topic may have parallels in DGD/MP mechanics.

Let the fun begin.

On Fri, Feb 20, 2009 at 11:08 PM, Shentino <shentino at gmail.com> wrote:

> Me and bct were having an interesting discussion about time travel in a
> mud.
>
> Some issues:
>
> 1.  Rollback or replay of a character's past or present (especialy that of
> a PC), if there was a significant change in the past that owuld also affect
> the present
>
> 2.  All the wonderful things of causality.
>
> It might be kinda fun, but how does one track this stuff?  And how to make
> it interesting?
>
> I'm talking perhaps more than just chrono-trigger style "time-based
> geography" separated by millenia, but treating time as a fluid continuum.
>
>
>



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