[DGD] Gurbalib resurrection, followup

bart at wotf.org bart at wotf.org
Mon Mar 16 13:22:04 CET 2009


Nice to hear, thanks.

I suppose you are running an unmodified DGD version on Windows?
I don't have a development/testing environment myself for it, but I'd with due
time like to get the network package working on windows as well. Wondering if
there would be any interest in this.

Bart.

On Mon, 16 Mar 2009 12:16:04 +0100, Vegt van der, Wim wrote
> Hi,
> 
> Make that 11 (under windows). Only 'problem' was that I forgot to
> copy/change the mudname.h.default or it would have run out-of-the-box.



> 
> --------------
> Wim van der Vegt.
> 
> -----Original Message-----
> From: dgd-bounces at dworkin.nl [mailto:dgd-bounces at dworkin.nl] On 
> Behalf Of bart at wotf.org Sent: zaterdag 14 maart 2009 14:51 To: All 
> about Dworkin's Game Driver Subject: [DGD] Gurbalib resurrection, followup
> 
> Some numbers and a look into the very near future for those interested.
> 
> Since the announcement, there have been 18 unique downloads, 10 of which
> have
> in one way or another confirmed succesful installation, also 
> resulting in a number of bug reports (thanks for those, keep them 
> comming)
> 
> Bart.
> ___________________________________________
> https://mail.dworkin.nl/mailman/listinfo/dgd
> 
> ___________________________________________
> https://mail.dworkin.nl/mailman/listinfo/dgd


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