[DGD] Gurbalib resurrection, followup

Vegt van der, Wim Wim.vanderVegt at ou.nl
Wed Mar 18 15:29:34 CET 2009


Hi,

The Visual Studio C++ Express version is able to compile DGD (I did it). The DGD Windows App is a Visual Studio App anyway.

Windows is case insensitive. NT also doesn't care much about which slashes you use (although I prefer the correct native ones for each OS). 

In the old archives there are also some kfun extensions I once wrote to access some Win9x/WinNT specific features like the NT EventLog and ini files. (see 95-api-1.1.zip and nt-api-1.1.zip). If there is some info on how to port old kfuns I may be able to recompile and update them.

--------------
Wim van der Vegt.


-----Original Message-----
From: dgd-bounces at dworkin.nl [mailto:dgd-bounces at dworkin.nl] On Behalf Of Dread Quixadhal
Sent: maandag 16 maart 2009 19:59
To: All about Dworkin's Game Driver
Subject: Re: [DGD] Gurbalib resurrection, followup

If anyone is planning on kludging things into Windows (native), it
would probably be wise to get a copy of Visual Studio and get things
setup to work in the environment.  While I realize there are plenty of
other IDE's out there, there's a good chance that someone who really
wants to develop in Windows (as opposed to cygwin, or linux in a VM),
will be using Visual Studio to do it.

I believe they do have a free version (Visual Studio Express?) that's
probably good enough.

Personally, I haven't used Visual anything since VB6 and SQL Server,
so I know nothing beyond rumors.

One other common gotcha in Windows is that their filesystem is case
rememberant.  That is, it remembers the case of the filename you save,
but it is case insensitive otherwise... so /usr/system and /usr/System
would be the same directory.
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