[DGD] The future of DGD

Noah Gibbs noah_gibbs at yahoo.com
Wed Feb 3 19:37:53 CET 2010


  Wow!  That's quite a change.

  Thank you for releasing the "old" DGD code under an open source license.  That's a powerful gift to the community, and may help new people be willing to look at it.  A non-OSS open license can be very hard to "sell" to open source developers :-)

--- On Wed, 2/3/10, Felix A. Croes <felix at dworkin.nl> wrote:

> From: Felix A. Croes <felix at dworkin.nl>
> Subject: [DGD] The future of DGD
> To: dgd at dworkin.nl
> Date: Wednesday, February 3, 2010, 10:00 AM
> I have worked on DGDMP for a long
> time.  In 1997, after joining the
> MUD-Dev mailing list, I realized that DGD's LPC runtime
> would be an
> extremely good fit for the parallel execution scheme that
> was being
> discussed there.  In 2002, I forked off DGDMP as a
> separate project.
> 
> From the start, it has been my intention to release the
> source code once
> it was sufficiently stable, the same as I've done with
> DGD.  That would
> be now, with the big architectural change of version 1.1.21
> completed.
> However, the internet today is a different place. 
> Enforcing DGD's
> license terms, which has always been problematic, is now
> completely
> infeasible in some areas.  It is because of this that
> I have changed my
> plans, and will not be releasing the source code for
> DGDMP.
> 
> I will continue to release binaries that are compiled for
> 32 bits and
> are limited to 64K objects and 255 users, which can be used
> without
> restriction.  64 bit binaries that can handle more
> objects and users
> will be available to licensees.
> 
> Meanwhile, I have no further plans for DGD, other than to
> track bugfixes
> and compatibility changes from DGDMP.  I have
> therefore decided to release
> it under an Open Source license.  At the suggestion of
> Christopher Allen,
> I have created an open source repository, hosted at the
> link below:
> 
>     http://code.google.com/p/dgd-osr/
> 
> Bart van Leeuwen has graciously consented to act as project
> master.  My
> own role will be mainly to import changes from DGDMP and
> commit them to
> the "baseline" branch.
> 
> Among the last few changes I made, before I committed the
> source code to
> the open source repository, are the removal of escape
> character filtering --
> the awful telnet protocol remains depressingly popular for
> mud clients --
> and letting the documentation reflect that DGD stands for
> "Dworkin's Game
> Driver," the original, and ultimately my preferred
> reading.
> 
> Please note that only DGD version 1.4 is released under the
> new license.
> To get the open source goodness, upgrade!
> 
> Regards,
> Felix Croes
> ___________________________________________
> https://www..dworkin.nl/mailman/listinfo/dgd
> 


      




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