[DGD] The future of DGD
bart at wotf.org
bart at wotf.org
Wed Feb 3 20:13:56 CET 2010
On Wed, 3 Feb 2010 10:37:53 -0800 (PST), Noah Gibbs wrote
> Wow! That's quite a change.
>
> Thank you for releasing the "old" DGD code under an open source
> license. That's a powerful gift to the community, and may help new
> people be willing to look at it. A non-OSS open license can be very
> hard to "sell" to open source developers :-)
I second that, this is a very welcome change, and a very generous gift to the
community.
I'll have to get used a bit to my role as 'project master' :)
Bart.
>
> --- On Wed, 2/3/10, Felix A. Croes <felix at dworkin.nl> wrote:
>
> > From: Felix A. Croes <felix at dworkin.nl>
> > Subject: [DGD] The future of DGD
> > To: dgd at dworkin.nl
> > Date: Wednesday, February 3, 2010, 10:00 AM
> > I have worked on DGDMP for a long
> > time. In 1997, after joining the
> > MUD-Dev mailing list, I realized that DGD's LPC runtime
> > would be an
> > extremely good fit for the parallel execution scheme that
> > was being
> > discussed there. In 2002, I forked off DGDMP as a
> > separate project.
> >
> > From the start, it has been my intention to release the
> > source code once
> > it was sufficiently stable, the same as I've done with
> > DGD. That would
> > be now, with the big architectural change of version 1.1.21
> > completed.
> > However, the internet today is a different place.
> > Enforcing DGD's
> > license terms, which has always been problematic, is now
> > completely
> > infeasible in some areas. It is because of this that
> > I have changed my
> > plans, and will not be releasing the source code for
> > DGDMP.
> >
> > I will continue to release binaries that are compiled for
> > 32 bits and
> > are limited to 64K objects and 255 users, which can be used
> > without
> > restriction. 64 bit binaries that can handle more
> > objects and users
> > will be available to licensees.
> >
> > Meanwhile, I have no further plans for DGD, other than to
> > track bugfixes
> > and compatibility changes from DGDMP. I have
> > therefore decided to release
> > it under an Open Source license. At the suggestion of
> > Christopher Allen,
> > I have created an open source repository, hosted at the
> > link below:
> >
> > http://code.google.com/p/dgd-osr/
> >
> > Bart van Leeuwen has graciously consented to act as project
> > master. My
> > own role will be mainly to import changes from DGDMP and
> > commit them to
> > the "baseline" branch.
> >
> > Among the last few changes I made, before I committed the
> > source code to
> > the open source repository, are the removal of escape
> > character filtering --
> > the awful telnet protocol remains depressingly popular for
> > mud clients --
> > and letting the documentation reflect that DGD stands for
> > "Dworkin's Game
> > Driver," the original, and ultimately my preferred
> > reading.
> >
> > Please note that only DGD version 1.4 is released under the
> > new license.
> > To get the open source goodness, upgrade!
> >
> > Regards,
> > Felix Croes
> > ___________________________________________
> > https://www..dworkin.nl/mailman/listinfo/dgd
> >
>
> ___________________________________________
> https://mail.dworkin.nl/mailman/listinfo/dgd
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