[DGD] Mappings
Felix A. Croes
felix at dworkin.nl
Sat Aug 13 19:27:41 CEST 2011
Shentino <shentino at gmail.com> wrote:
>[...]
> I later found that destructing an object seems to induce more overhead by
> triggering an extra sweep in the mapping for destructed objects during
> compaction.
>
> Questions
>
> 1. How much overhead, if any, is this to be concerned about?
> 2. Besides array creation/merging/splitting/slicing, are there any sources
> of overhead that I should be concerned about?
The real source of overhead with mappings is mapping compaction. Avoid
that if possible.
Regards,
Felix Croes
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