[DGD] Standard description conventions.

Shentino shentino at gmail.com
Thu Jun 16 02:53:16 CEST 2011


I've been making enough headway laying foundation for the "plumbing" of
kotaka to where I can start thinking about actual mudwise work.

And now I'm in a bit of a pickle.

Objects in a mud can have many kinds of descriptions, and conventions for
what those descriptions are called vary from mud to mud.  For example,
 SIMud features:

distant: a gold coin
specific: the gold coin
brief: gold coin
long & look:  I can't ever remember which one of these has the inside view
and which one has the outside view.  They're both detailed descriptions, but
one of them is for being *inside* the object and the other for being
*outside*

Phantasmal features:

brief: a gold coin
long:  The sparkly round metal device seems to serve the purpose of monetary
exchange. (the long description appears to be for both the inside and
outside views of an object from what I can tell.)
examine:  <long>\n\nImprinted on the coin is 1776, the date of its minting.

And who knows what SkotOS or indeed any of the other mudlibs out their use.

Are there any standard conventions for the proper usage of terms such as
brief, long, look, distant, specifc, exmaine, and what have you when
referring to the myriad ways an object can be described?



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