[DGD] Using r-trees to subdivide a world

Shentino shentino at gmail.com
Mon Aug 6 07:46:02 CEST 2012


So yeah, good ideas, they've helped me decide on stuff.

I just couldn't really have anything but official, in-game logic
dictate the boundaries of a non rtree type node.

I'm assuming this makes sense to you?



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