[DGD] mud as a statedump + trusted computing?
Noah Gibbs
noah_gibbs at yahoo.com
Wed Aug 22 23:54:15 CEST 2012
I guess the question would be... Are you preventing cheating even though people can see your statedump? If so, you basically can't keep them from getting your key as well.
And if they can't see your statedump and/or distrib files, you can just have a key in the source base. So you can use that key to validate, but there's no specific reason to make it live in the statedump but not source files.
________________________________
From: Shentino <shentino at gmail.com>
To: All about Dworkin's Game Driver <dgd at dworkin.nl>
Sent: Wednesday, August 22, 2012 1:22 PM
Subject: [DGD] mud as a statedump + trusted computing?
Someone awhile back suggested distributing a mud as a statedump file.
I also thought of how a TPM module keeps a private key hard-burned
into itself, and figured that a live mud could hide something similiar
inside itself that could be used for sig-checking updates to the
mudlib.
Might be a useful sort of thing on distributed muds to prevent cheating.
Discuss?
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