[DGD] Best method to make a wilderness map

Shentino shentino at gmail.com
Sat Feb 18 13:26:58 CET 2012


Have you tried lazy room creation?

Don't create it until someone enters?

Also, maybe try deleting rooms that don't need to exist anymore, like
empty ones.

As long as you have enough "seeding" information of a sort to know how
to recreate the same room in the same way on demand, players won't
know that the rooms are being JIT in.

On Fri, Feb 17, 2012 at 6:08 PM, "Mario A. Barragán L."
<lerkista at gmail.com> wrote:
> Hi, i'm trying to make a big grid of rooms, something like 200x200, i'm
> based in a map
> i have in ascii, i'm using a system of coordinates, and creating clones of
> the rooms, but the memory is going up very quickly, with about 5000 rooms
> loaded, the driver uses 60M aprox of ram, and loading new rooms is getting
> slow, is that normal for that amount of objects loaded??
>
> I've made a room based in the movie "Cube", that simulates an area of
> 20x20x20, and you can walk freely and the descriptions are dynamic, etc i've
> thinking in a solution like this, but every time you "change" of room,
> everything you drop, made, etc in the last one disappear, also you can't
> meet any other player.
>
> Does anyone have a vetter solution?? idea??
>
> ___________________________________________
> https://mail.dworkin.nl/mailman/listinfo/dgd



More information about the DGD mailing list