[DGD] Best method to make a wilderness map
Kris Van Hees
aedil at alchar.org
Sun Feb 19 02:38:34 CET 2012
On Sat, Feb 18, 2012 at 05:22:35PM -0800, Shentino wrote:
> DGD's memory usage model is quite elastic.
^^^^^^^
Can you explain what you mean by that? To my experience, most people
in CS would not describe it as elastic, but rather well optimised
towards operating with a deterministic memory footprint, i.e. able to
work well with predefined limits on memory usage. It is also one of
my favourite features in DGD: it makes good use of the resources it has
been given.
> Swapping is done proportional to the number of active objects in
> memory, and will swap twice as fast with twice as many objects
> resident.
>
> What WILL slow you down in a heartbeat is if you're using so much
> memory the OS starts stepping in with paging.
^^^^^^
I assume you mean 'swapping' here on the side of the OS?
Kris
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