[DGD] player economies: npc clients

Noah Gibbs noah_gibbs at yahoo.com
Tue Jul 10 07:59:47 CEST 2012


Fair enough.  Then you won't be able to *really* catch most cartels since they'll collude entirely outside your game.  Enforcing in-character against a suspected cartel based purely on out-of-character information is going to look really, really bad...

So this probably is the same as a "we don't enforce" policy, in practice.  I suppose you might have people arrange a cartel in-character purely as an RP exercise, but in practice people like that are likely to be edged out by those who are less into RP and more basically effective.


________________________________
 From: Shentino <shentino at gmail.com>
To: All about DGD and Hydra <dgd at dworkin.nl> 
Sent: Monday, July 9, 2012 9:31 PM
Subject: Re: [DGD] player economies: npc clients
 
On Mon, Jul 9, 2012 at 9:18 PM, Shentino <shentino at gmail.com> wrote:
> On Mon, Jul 9, 2012 at 9:11 PM, Noah Gibbs <noah_gibbs at yahoo.com> wrote:
>> If someone is caught making deals to hold back supply, or to price
>> gouge, or to form a cartel, they get clapped in irons and hauled to
>> the dungeons.
>
>> You know that that *also* requires Strong AI to detect, right?
>
> Yup, and that's why I'd give up and let a human handle this particular role :P
>
> AI can't handle everything of course.

Another reason that this can't be completely AI'ed is that it is RP
territory.  How a cartel is handled (or not...) is probably going to
be tangled up with politics in some way.

Since it isn't even pure economics at this point I would exempt the
task from coverage by AI.
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