[DGD] player economies: npc clients
Shentino
shentino at gmail.com
Mon Jul 16 04:31:03 CEST 2012
Admittedly I've never done anything like this in practice.
But I do like brainstorming. if nothing else we're filling the
mailing list with wondrous debug info.
On Sun, Jul 15, 2012 at 7:02 PM, Noah Gibbs <noah_gibbs at yahoo.com> wrote:
> And yet you plan to enforce this, and usually can *only* enforce this, in a "we're pretty sure" way based on out-of-character data. That sounds like it will interfere with a *lot* of people's enjoyment.
>
>
> ________________________________
> From: Shentino <shentino at gmail.com>
> To: All about DGD and Hydra <dgd at dworkin.nl>
> Sent: Sunday, July 15, 2012 6:56 PM
> Subject: Re: [DGD] player economies: npc clients
>
> On Sun, Jul 15, 2012 at 6:52 PM, Jared Maddox <absinthdraco at gmail.com> wrote:
>>> Date: Sat, 14 Jul 2012 03:51:24 -0700
>>> From: Shentino <shentino at gmail.com>
>>> To: All about DGD and Hydra <dgd at dworkin.nl>
>>> Subject: Re: [DGD] player economies: npc clients
>>> Message-ID:
>>> <CAGDaZ_pnWmit9wgug=fF=OeWgtS7nRDWjTGg8z+ZhEx0cw6cyw at mail.gmail.com>
>>> Content-Type: text/plain; charset=UTF-8
>>>
>>> On Tue, Jul 10, 2012 at 10:31 AM, Noah Gibbs <noah_gibbs at yahoo.com> wrote:
>>>> Sure. And much like in the real world, this will sometimes stop cartels
>>>> and sometimes not.
>>>
>>> Works exactly as intended.
>>>
>>> I consider it good roleplay to try to run a cartel, just as much as
>>> trying to stop one. So long as players aren't cheating by abusing OOC
>>> lines.
>>>
>>> I think Skotos's rules have this sort of IC vs OOC distinction and you
>>> can actually get slapped with an infraction for unfairly taking
>>> advantage of OOC information to advance an IC goal.
>>>
>>
>> Depending on the cartel, this could result in other player's enjoyment
>> being meaningfully reduced. Have you thought out any bounties/quests
>> or 'environmental' methods (e.g. bandits) to use if that happens (I
>> figure that in-game counters are the perfect way to deal with in-game
>> problems)?
>
> Yes, the idea of a wanted poster for a monopolist that is oppressing
> the king's peasantry does sound good.
>
> Bandits that prey upon the rich also sound good.
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