[DGD] alternate swapout pressure system

Shentino shentino at gmail.com
Mon Jul 23 01:39:50 CEST 2012


One more thing.

The hard memory cap idea is mostly intended to keep DGD from pissing
off the OS if the mud grows too big.

I figured that it's better for DGD to evict objects than for the OS to
start paging, so the hard cap would proabably be proportional to total
system RAM.



More information about the DGD mailing list