[DGD] just out of curiosity
Shentino
shentino at gmail.com
Fri Sep 14 17:59:59 CEST 2012
Interesting you should mention EVE online.
I'm planning on making it and castle marrach as models to fuse
together for my own in-game design, which layers on top of all this
node and location malarkey.
And as far as the earlier comment about cosmic scaling...it's more
about being robust and being prepared for anything the admins and/or
players may choose to try throwing at it.
I'm not sure exactly what the practical realities are...yet...I just
want to give my code the ability to handle it with minimal fuss for
game staff.
It's mostly for fun, honestly, for the sheer "zomg wow" of actually
pulling it off. Big reason I'm keeping it open source is in case any
of the booms from my zany lab of experimentation actually produce
something reusable.
On Fri, Sep 14, 2012 at 8:16 AM, Felix A. Croes <felix at dworkin.nl> wrote:
> Noah Gibbs <noah_gibbs at yahoo.com> wrote:
>
>> The distributed game problem (I won't specifically say MUD) is going to look completely different in 10 years, so it's just as well you don't spend 10 years solving it ;-)
>>
>> At this point, there's no such thing as a MUD that won't fit on a single server. Before solving the distributed MUD problem, you have to figure out what problem it is. That affects a *lot* of how you approach it.
>
> True for text muds, none of whom are distributed now. But if we don't
> specifically say mud, counter examples would be Second Life and EVE Online.
>
> And if we take it beyond games (Ragnar merely spoke of automatic state
> distribution across the network), there are other non-hypothetical cases.
> For instance, take the Facebook server problem. Facebook will display a
> single timeline properly, but mixing in other's updates is a
> phases-of-the-moon thing. "Automatic state distribution across a network"
> would be a very nice thing for Facebook to have.
>
> Regards,
> Felix Croes
> ___________________________________________
> https://mail.dworkin.nl/mailman/listinfo/dgd
More information about the DGD
mailing list