[DGD] just out of curiosity

Felix A. Croes felix at dworkin.nl
Fri Sep 14 19:07:00 CEST 2012


Noah Gibbs <noah_gibbs at yahoo.com> wrote:

> Sure.  There are distributed *games* and distributed *apps*, and DGD could do a lot to help write such things.  But optimizing for traditional MUD access patterns isn't going to help you there.

I brought up Facebook to get you to think about how similar it is.
The reason it doesn't scale as well as an ordinary website is precisely
because of its similarity to an online game: users are not isolated, but
receive updates from eachother.

And like a mud, all content is created by its users. :)

Solving the Facebook server problem will likely involve more than
optimizing for a particular user access pattern.  But even if stated
like that, once we know <how> to optimize for a particular user access
pattern, we will likely have a more general solution that can also be
applied to online games.

Regards,
Felix Croes



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