[DGD] kernel library:solutions

Raymond Jennings shentino at gmail.com
Tue Apr 23 00:33:41 CEST 2013


Actually if you're runing on top of the kernel library you can just use
file_info()


On Sun, Apr 21, 2013 at 3:25 PM, Natasha Koroleva <
natasha.i.koroleva at gmail.com> wrote:

> On Sun, Apr 21, 2013 at 5:02 PM, Littlefield, Tyler <tyler at tysdomain.com>
> wrote:
>
> > Second, I'm curious how to handle commands. right now it's a huge switch
> > statement. I'd like to be able to have a file per command that a daemon
> can
> > handle (maybe with access flags to determine who can run it. I can
> create a
> > daemon since I have the code, but I'm curious how commands usually get
> > loaded. Would you just iterate through the directory and clone objects,
> then
> > add those to the command daemon?
>
> You will not need to clone, just use call_other() in your daemon after
> it proves if at all the command file exist (which you can do with
> get_dir() and will not need to iterate the directory). If you put into
> /path/to/look.c what you want to execute when player types verb
> "look", then you just can do call_other("/path/to/look", "execute",
> str); This will compile /path/to/look.c, if it will be necessary.
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