[DGD] Full double precision floats?
Blain
blain20 at gmail.com
Fri Apr 26 06:33:56 CEST 2013
Not an answer to your question, but related to the topic. Check out:
http://forum.unity3d.com/threads/37712-A-realistic-huge-and-open-space-environment
On Fri, Apr 26, 2013 at 11:27 AM, Raymond Jennings <shentino at gmail.com>wrote:
> Hey, just curious if there's any cost/benefit factors not immediately
> obvious if DGD were to expand its floats from 36 bits to the full 64 bits.
>
> I think it could gain on precision and if converted properly wouldn't cause
> anything to choke in conformant code that checks float.h
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