[DGD] Full double precision floats?

Blain blain20 at gmail.com
Fri Apr 26 06:33:56 CEST 2013


Not an answer to your question, but related to the topic.  Check out:
http://forum.unity3d.com/threads/37712-A-realistic-huge-and-open-space-environment


On Fri, Apr 26, 2013 at 11:27 AM, Raymond Jennings <shentino at gmail.com>wrote:

> Hey, just curious if there's any cost/benefit factors not immediately
> obvious if DGD were to expand its floats from 36 bits to the full 64 bits.
>
> I think it could gain on precision and if converted properly wouldn't cause
> anything to choke in conformant code that checks float.h
> ____________________________________________
> https://mail.dworkin.nl/mailman/listinfo/dgd
>



More information about the DGD mailing list