[DGD] Kotaka: v0.14

Raymond Jennings shentino at gmail.com
Wed Jul 3 08:17:28 CEST 2013


Well, I got quite busy and added some killer features

* archetype instance tracking

Allows you to track all instances of an archetype.  Useful for accounting
purposes, and also if you wish to forbid destructing an object that has
outstanding instances.

This works even when objects have multiple archetypes.  The list logic is
kept separated by archetype.

* recursive rebuilds

Finally, commands to completely rebuild a dependency tree, using either a
library or an include file as the root.

* touch support

You can now freely call_touch any number of objects, and using the same
mechanism as for constructors and destructors, have it handled by the
proper code.  This mechanism is used by the Thing subsystem to apply
archetype instance tracking to a live mud.  Just run "touchall
~Game/obj/thing"

release branch at git://github.com/shentino/kotaka.git



More information about the DGD mailing list